N015030045060075 ▼ HOME / INDEX ▼ 105120135150165E
INDEX WORK ABOUT PORTFOLIO SERVICES PROCESS CONTACT
FL350
FL300
FL250
FL200◀
FL150
FL100
GND
UX/UI DESIGNER · PROJECT DESIGNER · AVIATION SPECIALIST

IGORSAPONJA.

11 YRS AVIATION ✦ UX/UI ✦ PRODUCT DESIGN

Where cockpit precision meets user-centered design. 11 years in commercial aviation — where bad interfaces aren't just frustrating, they're dangerous — shaped how I approach every digital product I build.

DOWNLOAD CV
EXPERIENCE
11 YRS
AVIATION
PROJECTS
40+
DELIVERED
MARKETS
3
UK/EU/USA
STATUS
● OPEN
FOR HIRE

FEATURED DESIGN WORK

SELECTED WORK SAMPLES ACROSS DESIGN CATEGORIES

CARD-001
PORTFOLIO / 001
BUSINESS CARD2024
Executive Business Cards
Premium business card design with embossed details and spot UV finish. Corporate identity aligned across digital and print.

DESIGN PROCEDURES — CASE STUDIES

SELECTED PROJECT CASE STUDIES

NO
PROJECT / CLIENT
TYPE
DURATION
COMPLEXITY
STATUS
001
Mobile Banking Redesign
TechCorp Industries
MOBL UXD
12 WKS
HIGH
COMPLETED
002
SaaS Analytics Platform
StartupVenture
WEB PLT
8 WKS
MED
COMPLETED
003
Telemedicine Portal
HealthTech Solutions
WEB UXD
16 WKS
HIGH
IN-PROGRESS
004
E-Learning Platform
EduPlatform Global
DSYS PLT
20 WKS
HIGH
COMPLETED

DESIGN SERVICES SCOPE

STANDARD PROJECT PARAMETERS

KW-PKG-01
STARTER
from £800
One-time · Fixed scope
  • Brand identity (logo + guide)
  • Up to 3 screens / pages
  • 1 revision round
  • Source files delivery
  • ·Web development
  • ·UX research phase
KW-PKG-02
PROFESSIONAL
from £2,200
One-time · Fixed scope
  • Full UX/UI design
  • Up to 10 screens / pages
  • UX research + wireframes
  • 3 revision rounds
  • Figma prototype
  • Source files delivery
KW-PKG-03
STUDIO
from £4,500
Full project engagement
  • End-to-end product design
  • Unlimited screens
  • Full UX research phase
  • Usability testing
  • Dev handoff (Figma)
  • 5 revision rounds
KW-PKG-04
RETAINER
from £1,200
Per month · Ongoing
  • Dedicated design resource
  • Up to 40 hrs / month
  • Priority turnaround
  • Direct Slack access
  • Monthly review call
  • Rollover unused hours

* Scope varies based on project complexity and requirements
All projects include initial consultation, revision rounds, and final file delivery.

HOW WE CAN WORK TOGETHER

ENGAGEMENT OPTIONS & COMMUNICATION PROTOCOLS

COM-01
PROJECT INQUIRY
Interested in working together on a design project
→ Response within 24 hours
COM-02
CONSULTATION
Schedule a call to discuss your design needs
→ Book a 30-minute discovery call
COM-03
SPEAKING & WORKSHOPS
Invite me to speak about systematic design thinking
→ Always happy for events and workshops
COM-04
GENERAL CONTACT
Questions, feedback, or just want to connect
→ Always happy to hear from you

EXPLORE MORE

NAVIGATE TO KEY SECTIONS

DESIGN PROCESS
Standard operating procedures for design methodology and project execution.
DESIGNER CREDENTIALS
Experience, certifications, and qualifications for design operations.
COMMUNICATIONS
Contact frequencies and availability for project coordination.
READY TO START YOUR PROJECT?

Let's discuss your design needs and create a solution that elevates your brand and delivers exceptional user experiences.

PROC/01

DESIGN PROCESS PROCEDURES

STANDARD OPERATING PROCEDURE — PRODUCT DESIGN LEAD METHODOLOGY
01
Research & Discovery
1–2 WKS
02
Ideation
1–3 WKS
03
UI Design
2–4 WKS
04
Prototyping
1–2 WKS
05
Usability Testing
1–2 WKS
06
Handoff & Launch
1–2 WKS
TOTAL DURATION
6–14 WKS
PHASES
6 STAGES
APPROACH
AGILE / SPRINT
METHODOLOGY
HUMAN-CENTERED

DESIGN FLIGHT PATH

CLICK ANY PHASE TO EXPAND — SIX-STAGE END-TO-END PROCESS

01
Research & Discovery
Understanding the Problem Space
1–2 WKS

Deep dive into user needs, business goals, and market landscape. No design decisions are made until we have evidence — assumptions are the most expensive thing in product design.

User Interviews
In-depth conversations with 15–30 users to understand pain points and goals
Competitive Analysis
Evaluate the market landscape and identify positioning opportunities
Analytics Review
Analyse existing behavioural data to surface patterns and friction points
Stakeholder Workshops
Align business objectives with user needs before a single pixel is drawn
DELIVERABLES
User Research ReportPersona SystemJourney MapsProblem Statement Document
02
Ideation & Design Strategy
Concept Development & Solution Architecture
1–3 WKS

Transform research insights into a clear design strategy. Cross-functional ideation with engineering, product, and business ensures we solve the right problem — not just a design problem.

Design Sprints
Structured 4-day sprint format to explore and validate solution directions rapidly
Information Architecture
Structure content and navigation flows for optimal cognitive load
User Journey Mapping
Map end-to-end user experiences across all touchpoints and channels
Concept Sketching
Rapid low-fidelity exploration of multiple design approaches before committing
DELIVERABLES
WireframesUser Flow DiagramsInformation ArchitectureConcept Presentation Deck
03
UI Design & Design System
Interface Design & Scalable Component Architecture
2–4 WKS

Create a visually cohesive design system — not just screens. A component library built in Figma with tokens, variants, and states is the foundation that makes development faster and design consistent at scale.

Visual Design Exploration
Develop 2–3 visual directions before committing to a single design language
Design System Creation
Build a scalable Figma component library with tokens, variants, and usage specs
High-Fidelity Mockups
Pixel-perfect screens for all primary user flows — desktop and mobile
Accessibility Audit
WCAG 2.1 AA compliance review embedded throughout design, not retrofitted at the end
DELIVERABLES
Figma Component LibraryHigh-Fidelity ScreensDesign Token SystemWCAG 2.1 AA Audit
04
Prototyping & Micro-interactions
Interactive Prototype Development
1–2 WKS

Build interactive prototypes that simulate the real product experience. Micro-interactions are not decorative — they communicate state, build trust, and guide users through complex flows.

Interactive Prototyping
Clickable Figma or Principle prototypes replicating realistic user interactions
Motion Design
Define animation timing, easing, and haptic feedback specifications
Edge Case Mapping
Design error states, empty states, and loading states — the overlooked 20%
Stakeholder Review
Structured feedback sessions with decision-makers before user testing begins
DELIVERABLES
Interactive PrototypeMotion & Animation SpecsEdge Case LibraryStakeholder Sign-off
05
Usability Testing & Validation
Evidence-Based Iteration
1–2 WKS

Test with real users before development begins. Each round of testing reduces rework cost exponentially. I run moderated and unmoderated sessions, analyse findings, and iterate — typically across 3–4 rounds.

Moderated Testing
Live sessions with 8–12 target users per round, observing real interactions
Unmoderated Testing
Maze or UserTesting.com for scale — 20–50 users on key task flows
Heuristic Evaluation
Expert review against Nielsen's 10 usability heuristics for each major flow
Iteration & Refinement
Prioritised fixes using severity matrices before handoff to engineering
DELIVERABLES
Usability Testing ReportsIssue Severity MatrixValidated PrototypeFinal Design Sign-off
06
Developer Handoff & Launch
Precision Handoff & Design QA
1–2 WKS

Handoff is where most design vision is lost. I stay embedded through development — running bi-weekly design QA sessions, answering engineering questions in real time, and ensuring the shipped product matches the design intent.

Annotated Specs
Detailed Figma annotations covering spacing, states, interactions, and edge cases
Asset Export Package
Organised asset library in correct formats for iOS, Android, and web
Design QA Sessions
Bi-weekly reviews during sprint cycles to catch deviations before they compound
Launch Monitoring
Post-launch analytics review to validate design assumptions against real usage data
DELIVERABLES
Developer Handoff PackageAsset Export LibraryDesign QA ChecklistPost-launch Monitoring Plan

QUALITY STANDARDS

NON-NEGOTIABLES ON EVERY PROJECT

1
USER-CENTERED
Every decision is validated through user research and testing — not assumption.
2
WCAG 2.1 AA
Accessibility is embedded from the start, not audited at the end.
3
MOBILE-FIRST
All designs are optimised for mobile before scaling to larger viewports.
4
DESIGN SYSTEMS
Scalable component libraries that grow with the product, not against it.

COMMUNICATION PROTOCOLS

HOW WE STAY ALIGNED

1
DAILY STANDUPS
Progress updates and blocker identification within sprint teams.
2
WEEKLY REVIEWS
Stakeholder check-ins and course corrections at each phase gate.
3
PHASE GATES
Formal sign-off required before proceeding to the next phase.
4
ASYNC DOCS
Real-time updates in shared Notion/Figma workspace for full transparency.

DESIGN TOOLS & TECHNOLOGIES

PRIMARY DESIGN & PROTOTYPING STACK

FIGMA
UI Design & Design System
MIRO
Research & Ideation
MAZE
Unmoderated Testing
PRINCIPLE
Motion Prototyping
HOTJAR
Behavioural Analytics
NOTION
Documentation
ZEROHEIGHT
Design System Docs
LOOM
Async Handoff Reviews
READY TO START YOUR PROJECT?
LET'S BUILD SOMETHING EXCEPTIONAL

A systematic design process is the difference between a product that ships and a product that succeeds. Let's apply this methodology to your next challenge.

ADD PHOTO
ABOUT
DESIGNER CREDENTIALS & PROFILE

IGOR SAPONJA

Product Design Lead · UX/UI Specialist · Aviation Background

11 years in commercial aviation taught me that bad interfaces aren't just frustrating — they're dangerous. That precision and systematic thinking is what I bring to every digital product I design. I lead end-to-end design processes: from stakeholder alignment and user research through to design systems and developer handoff.

AVAILABLE FOR NEW PROJECTS
CERTIFICATION
CDPD
Certified Design
Professional
5,000+
DESIGN HOURS
8 YEARS
EXPERIENCE
50+
PROJECTS
12 SECTORS
INDUSTRIES
11 YEARS
AVIATION YRS

DESIGN EXPERIENCE LOG

CLICK ANY ROLE TO EXPAND — PROFESSIONAL HISTORY

01
Senior Product Designer @ TechCore Industries
2012 – 2024 · Full-time · Enterprise SaaS
Design Lead
2,400 Hrs
KEY RESPONSIBILITIES
  • Led end-to-end design for 3 core product lines across web and mobile
  • Built and maintained a design system adopted by 8 engineering squads
  • Managed 2 junior designers and embedded with cross-functional product teams
  • Reduced design-to-dev handoff time by 60% through Figma annotations and component libraries
TOOLS USED
FigmaMiroNotionMaze
02
UX Designer @ StartupVenture
2020 – 2022 · Full-time · B2C Mobile
Sr Designer
1,800 Hrs
KEY RESPONSIBILITIES
  • Owned UX for a mobile-first fintech product from 0 to 50,000 users
  • Ran 40+ moderated usability testing sessions across 3 research cycles
  • Designed onboarding flow that improved activation rate from 22% to 61%
  • Collaborated directly with CEO and CTO on product strategy and roadmap
TOOLS USED
FigmaPrincipleHotjarJira
03
Product Designer @ TechVault Solutions
2018 – 2020 · Full-time · Healthcare Tech
Designer
1,200 Hrs
KEY RESPONSIBILITIES
  • Designed patient-facing and clinician-facing interfaces for a telemedicine platform
  • Conducted stakeholder workshops and user interviews with medical professionals
  • Owned WCAG 2.1 AA accessibility compliance across all product screens
  • Delivered design assets and specifications for iOS, Android, and web
TOOLS USED
SketchInVisionZeplinMiro
CERTIFICATIONS
PROFESSIONAL CREDENTIALS
Google UX Design Professional
Certificate: GUXD-2024
CDPD
Adobe Certified Expert
Certificate: ACE-2023
CSFD
Figma Community Leader
Certificate: FCL-2023
UXLD
WCAG 2.1 AA Specialist
Certificate: WCAG-2023
AXPD
OPERATIONAL CAPABILITIES
TOOLS · METHODS · SKILLS
DESIGN TOOLS
FigmaAdobe Creative SuiteSketchPrincipleFramerZeroheight
RESEARCH METHODS
User InterviewsUsability TestingA/B TestingHeuristic EvaluationDiary StudiesAnalytics
TECHNICAL SKILLS
HTML / CSSReact (basics)Design SystemsWCAG 2.1 AAResponsive DesignDesign Tokens
LEADERSHIP
Design StrategyStakeholder AlignmentCross-functional CollaborationMentoringDesign Sprints
DESIGN PHILOSOPHY
HOW I THINK ABOUT DESIGN

Design is not decoration — it's decision-making under constraint. I believe the best products come from designers who understand the business, empathise with the user, and communicate clearly with engineering. My aviation background isn't a metaphor; it's a methodology. Checklists, precision, system thinking, and the understanding that small errors compound into critical failures.

WHAT SEPARATES GOOD FROM GREAT DESIGN
  • Evidence over assumption — every major decision is backed by user research
  • Systems over screens — a design system outlasts any individual deliverable
  • Handoff as craft — design QA during development is non-negotiable
  • Outcomes over outputs — the metric is user and business impact, not file count
SPECIALISATIONS
INDUSTRY EXPERTISE
  • 01
    Enterprise SaaS & B2B Platforms
  • 02
    Financial Services & Fintech
  • 03
    Healthcare & Medical Devices
  • 04
    Design Systems at Scale
  • 05
    Aviation & Safety-Critical UX

INDUSTRY EXPERIENCE

SECTORS ACROSS 8+ YEARS OF PRODUCT DESIGN

FinTech
Healthcare
Enterprise SaaS
E-Commerce
Aviation
EdTech
Real Estate
Media
OPEN TO NEW OPPORTUNITIES
LET'S WORK TOGETHER

Whether you need a Design Lead embedded in your team, a complete product redesign, or a design system built from scratch — I'd like to hear about your challenge.

CREATIVE DESIGN PORTFOLIO

GRAPHIC DESIGN · UX/UI · DIGITAL ART

WORKS
8
DESIGN CAPABILITIES
  • Logo & Brand Identity Design
  • Print Design (Brochures, Business Cards)
  • Digital Illustrations & Art
UX/UI EXPERTISE
  • Mobile Application Interface Design
  • Wireframing & Prototyping
  • User Experience Research
ARTISTIC WORK
  • Digital Paintings & Compositions
  • Traditional Art Techniques
  • Mixed Media Explorations

DESIGN SERVICES SCOPE

STANDARD PROJECT PARAMETERS

KW-PKG-01
STARTER
from £800
One-time · Fixed scope
  • Brand identity (logo + guide)
  • Up to 3 screens / pages
  • 1 revision round
  • Source files delivery
  • ·UX research phase
  • ·Figma prototype
  • ·Usability testing
  • ·Dev handoff
IDEAL FOR
Startups & entrepreneurs launching new ventures or rebranding.
KW-PKG-02
PROFESSIONAL
from £2,200
One-time · Fixed scope
  • Full UX/UI design
  • Up to 10 screens / pages
  • UX research + wireframes
  • 3 revision rounds
  • Figma prototype
  • Source files delivery
  • ·Usability testing
  • ·Dev handoff
IDEAL FOR
Businesses needing a professional web or product design presence.
KW-PKG-03
STUDIO
from £4,500
Full project engagement
  • End-to-end product design
  • Unlimited screens
  • Full UX research phase
  • Usability testing
  • Dev handoff (Figma)
  • 5 revision rounds
  • Design system creation
  • ·Post-launch support
IDEAL FOR
Tech companies launching complex apps or major redesigns.
KW-PKG-04
RETAINER
from £1,200
Per month · Ongoing
  • Dedicated design resource
  • Up to 40 hrs / month
  • Priority turnaround
  • Direct Slack access
  • Monthly review call
  • Rollover unused hours
  • Design system maintenance
  • Post-launch support
IDEAL FOR
Growing companies needing continuous design support & iteration.

* Scope varies based on project complexity and requirements
All projects include initial consultation, revision rounds, and final file delivery.

ENGAGEMENT MODELS

HOW WE STRUCTURE THE WORK

ENG-01
SPRINT PROJECT
2 – 4 weeks
Fast-paced design for MVPs and quick iterations.
DELIVERABLES
  • Wireframes
  • High-fidelity mockups
  • Basic prototype
  • Asset handoff
ENG-02
STANDARD PROJECT
6 – 12 weeks
Comprehensive process with research, testing and delivery.
DELIVERABLES
  • Full research report
  • Complete design system
  • Interactive prototype
  • Documentation
ENG-03
ONGOING PARTNERSHIP
Monthly retainer
Continuous design support and product optimisation.
DELIVERABLES
  • Regular design updates
  • Feature design
  • System maintenance
  • Design consultation

DESIGN PROCESS OVERVIEW

STANDARD OPERATING PROCEDURE

P-01
PROJECT DISCOVERY
Understanding business goals, target audience, and requirements.
P-02
RESEARCH & STRATEGY
Market analysis, user research, and strategic planning.
P-03
DESIGN DEVELOPMENT
Creating concepts, iterations, and refining the final design.
P-04
DELIVERY & SUPPORT
Final asset delivery, guidelines, and ongoing support.
QUESTIONS ABOUT WHICH PACKAGE FITS?

Every project is different. Let's have a quick conversation about your goals and I'll recommend the right scope and engagement model.

CS/001
TechCorp Industries — CASE STUDY

Mobile Banking Redesign

Product Design Lead · End-to-end UX/UI Design · MOBL UXD
PROJECT TYPE
MOBL UXD
DURATION
12 WKS
COMPLEXITY
HIGH
STATUS
COMPLETED
ROLE
DESIGN LEAD
PROJECT BRIEF
THE BUSINESS CHALLENGE

TechCorp Industries approached us with a critical product problem: their mobile banking app had a 2.2 star rating and was losing users to agile fintech competitors at an accelerating rate. With 89% of users abandoning onboarding and a Net Promoter Score of -12, the product was actively damaging the brand. As Product Design Lead, I was brought in to lead a complete end-to-end redesign — from discovery through to launch.

MY ROLE AS DESIGN LEAD

I owned the full design process: stakeholder alignment, user research strategy, UX architecture, UI design system, and developer handoff. I embedded with cross-functional teams — product, engineering, compliance, and data — to ensure design decisions were grounded in both user needs and business constraints. This is what separates a Design Lead from a UI designer: accountability for outcomes, not just outputs.

THE OUTCOME

The redesigned experience launched on schedule and exceeded every success metric within 60 days. App store ratings jumped from 2.2 to 4.7 stars, onboarding time was reduced by 70%, and customer support volume dropped 55%. The mobile design system was subsequently adopted across 12 financial products within the organisation.

OBJECTIVES
SUCCESS CRITERIA
  • Cut onboarding from 15 min to under 5 min
  • Achieve 4.5+ app store rating within 90 days
  • Reduce support call volume by 40%
  • Ship iOS + Android simultaneously
  • WCAG 2.1 AA accessibility compliance
  • Build a scalable design system
DESIGN PROCESS & METHODOLOGY
END-TO-END PRODUCT DESIGN LEAD PROCESS — 14 WEEKS
DISCOVERY & STAKEHOLDER ALIGNMENT
PH-01 — WK 1–2
2 WKS
WHAT I DID

Facilitated 12 stakeholder workshops across product, engineering, compliance, and executive teams to define business constraints and success criteria.

WHY IT MATTERED

Design decisions without business context create solutions that ship but never scale. Alignment at the start prevents costly rework mid-project.

KEY DESIGN DECISION

Discovered that perceived security — not actual security — was the primary driver of user churn. This reframed the entire design strategy.

DELIVERABLES
Stakeholder map Business requirements doc Constraint matrix Success metrics framework
USER RESEARCH & BEHAVIOURAL ANALYSIS
PH-02 — WK 3–5
3 WKS
WHAT I DID

Conducted 25 in-depth user interviews, 5 mobile diary studies, and 6 months of analytics analysis across iOS and Android cohorts.

WHY IT MATTERED

Surface-level complaints ("It's too slow") rarely reveal root causes. Deep research exposes the emotional and cognitive friction points that analytics cannot show.

KEY DESIGN DECISION

Users didn't need fewer steps — they needed emotional reassurance through progressive disclosure and haptic feedback at trust-critical moments.

DELIVERABLES
User research report Affinity mapping Jobs-to-be-done framework Persona system (4 archetypes)
IDEATION & DESIGN STRATEGY
PH-03 — WK 6–7
2 WKS
WHAT I DID

Led 4 cross-functional design sprints using "How Might We" frameworks, rapid sketching, and prioritisation matrices with mobile, security, and product teams.

WHY IT MATTERED

Involving engineering and compliance in ideation — not just review — surfaces technical constraints early and builds team ownership of the solution.

KEY DESIGN DECISION

Biometric authentication combined with step-by-step progressive disclosure became the differentiating design pattern, approved by security and legal.

DELIVERABLES
Concept sketches (80+) Feature prioritisation matrix Design principles document Sprint outcomes report
UX/UI DESIGN & DESIGN SYSTEM
PH-04 — WK 8–10
3 WKS
WHAT I DID

Built a full mobile design system in Figma — components, tokens, motion specs — and created high-fidelity interactive prototypes for 40+ screens.

WHY IT MATTERED

A design system ensures consistency at scale and reduces developer handoff friction by 60%. It becomes the single source of truth across platforms.

KEY DESIGN DECISION

Haptic feedback patterns required dedicated testing protocols — the timing of micro-interactions was critical to building perceived security.

DELIVERABLES
Figma component library (120+ components) Motion & interaction specs Accessibility audit (WCAG 2.1 AA) iOS & Android design guidelines
USABILITY TESTING & ITERATION
PH-05 — WK 11–12
2 WKS
WHAT I DID

Ran 4 rounds of moderated usability testing with 30 participants across iOS and Android, iterating designs between each round.

WHY IT MATTERED

Testing with real users before development investment ensures engineering resources are spent building the right thing — not fixing it post-launch.

KEY DESIGN DECISION

One-handed usage testing revealed that 75% of mobile financial actions happen with the thumb alone — this required a full navigation restructure.

DELIVERABLES
Usability testing reports (4 rounds) Issue severity matrix Design iterations log Final validated prototype
DEVELOPER HANDOFF & LAUNCH SUPPORT
PH-06 — WK 13–14
2 WKS
WHAT I DID

Delivered annotated specifications for iOS and Android teams. Ran bi-weekly design QA sessions during development sprint cycles.

WHY IT MATTERED

A designer's job doesn't end at handoff. Design QA during development is what separates shipped products that match the vision from those that don't.

KEY DESIGN DECISION

Platform-native patterns (iOS Human Interface Guidelines + Material Design) were enforced strictly to maintain user confidence on each OS.

DELIVERABLES
Developer handoff documentation Asset export package Design QA checklist Post-launch monitoring plan
RESULTS & MEASURED IMPACT
VALIDATED OUTCOMES — 60 DAYS POST-LAUNCH
70%
Reduction in onboarding time
15 min → 4.2 min
4.7★
App store rating achieved
Up from 2.2 stars
55%
Drop in support call volume
within 60 days of launch
240%
Mobile task completion rate
Baseline vs. post-launch
CUSTOMER VALUE
£3.2M increase in quarterly mobile account openings
DESIGN SYSTEM SCALE
Adopted across 12 financial products within the organisation
TEAM CAPABILITY
Design handoff time reduced by 60% through component library
DELIVERABLES
KEY OUTPUTS & DOCUMENTATION
  • Mobile User Research Report (25 Interviews)
  • Information Architecture & User Flow Maps
  • Figma Component Library — 120+ components
  • Motion & Micro-Interaction Specifications
  • iOS & Android Developer Handoff Docs
  • Design System Documentation
  • Persona System — 4 User Archetypes
  • Wireframe Library — 60+ screens
  • Interactive High-Fidelity Prototype
  • WCAG 2.1 AA Accessibility Audit
  • Usability Testing Reports (4 rounds)
  • Post-launch Monitoring Framework
DESIGN TOOLS
SOFTWARE & PLATFORMS USED
FIGMAUI Design & Design System
MIROResearch & Ideation Workshops
MAZEUnmoderated Usability Testing
PRINCIPLEMicro-Interaction Prototyping
HOTJARBehavioural Analytics
NOTIONDocumentation & Handoff
TEAM COMPOSITION
CROSS-FUNCTIONAL SQUAD
1× Product Design Lead (me)
2× UX Researchers
1× Visual Designer
1× Product Manager
3× iOS/Android Engineers
CHALLENGES & CONSTRAINTS
OBSTACLES ENCOUNTERED
1
Legacy API architecture
Designing for 40-year-old banking infrastructure with strict data contract limitations on mobile.
2
PCI-DSS & regulatory compliance
Every UX pattern needed legal and security sign-off — this slowed iteration cycles significantly.
3
Cross-platform parity requirement
iOS and Android had to ship simultaneously with platform-native interactions, doubling QA scope.
4
Accessibility across all screen sizes
WCAG 2.1 AA compliance required designing for low vision, motor impairment, and screen readers.
LESSONS LEARNED
KEY TAKEAWAYS
1
Alignment before execution
The 2-week discovery phase saved 6 weeks of potential rework. Slow down to speed up.
2
Emotion drives financial UX
Trust and perceived safety outweigh feature richness in fintech. Design for feeling, not just function.
3
One-handed mobile reality
75% of financial interactions happen single-handed. Navigation patterns built for desktop thinking fail on mobile.
4
Design systems are infrastructure
Investing 3 weeks in a proper component library reduced the entire organisation's design-to-dev time by 60%.
DESIGN SHOWCASE
SELECTED SCREENS & DELIVERABLES — MOBILE BANKING REDESIGN
SCREEN / MOCKUP 01
ADD IMAGE
SCREEN / MOCKUP 02
ADD IMAGE
SCREEN / MOCKUP 03
ADD IMAGE
SCREEN / MOCKUP 04
ADD IMAGE
SCREEN / MOCKUP 05
ADD IMAGE
INTERESTED IN WORKING TOGETHER?
LET'S BUILD YOUR NEXT PRODUCT

Whether you need a Design Lead embedded in your team, a complete product redesign, or a design system built from scratch — let's talk.

FLIGHT LOG

NOTES ON DESIGN, AVIATION, AND THE SPACE BETWEEN

2025-03-12 / ENTRY 001
What Aviation Taught Me About UX Design
11 years in cockpits gave me a crash course in human factors, cognitive load, and why bad interfaces cost more than just user frustration.
UX THINKING
2025-02-28 / ENTRY 002
Reading Jeppesen Charts Like a Designer
Aviation charts pack extraordinary complexity into a single view without feeling cluttered. Here's what product designers can steal from 70 years of chart evolution.
INFORMATION DESIGN
2025-01-15 / ENTRY 003
Cockpit UI Principles for Every Dashboard
The cockpit is the world's most pressure-tested dashboard. Six principles that make it work — and how to apply them to your next product.
AVIATION × DESIGN

COMMUNICATION FREQUENCIES

CONTACT INFORMATION & PROJECT COORDINATION

PRIMARY FREQUENCIES
LINKEDIN
OPERATING HOURS
MON–FRI
0900–1800 UTC
WEEKEND
By Appointment
RESPONSE
▶ < 24 HRS
STATUS
● OPEN FOR PROJECTS
PROJECT TRANSMISSION FORM

To activate: connect Formspree.io endpoint in the script below

INITIAL CONTACT
24–48 hour response after first message
CONSULTATION
30-min discovery call to map scope & approach
PROPOSAL
Detailed scope, timeline & pricing within 48 hrs
ENQUIRY:  |  TOTAL: £0
ORDER SUMMARY
PACKAGES SELECTED
£0